Harry W. Bass Jr. School of Arts, Humanities, and Technology
Animation and Games (BA)
The Bachelor of Arts in Animation and Games provides a thorough grounding in the development and creation of digital animation and games, including 3D Computer Animation, Motion Graphics, Motion Capture, Educational Games, Real Time Entertainment, and Social Gaming. Animation and Games BA students will have the opportunity to work in a studio environment, explore visual narrative, game mechanics and experimental animation, and learn project development and management practices. The Animation and Games BA examines the potential of animation and games in diverse areas such as entertainment, education, and visualization. Close consultation with academic advisors is recommended. By selecting courses from a variety of Harry W. Bass Jr. School of Arts, Humanities, and Technology elective headings, students are able to infuse other areas of interest into their Animation and Games studies.
Unless otherwise noted, courses in Animation and Games are open to all students in the University. However, students majoring in Animation and Games may be given preference in certain course enrollments.
Bachelor of Arts in Animation and Games
Degree Requirements (120 semester credit hours)
View an Example of Degree Requirements by Semester
Faculty
Professors: Anne Balsamo , Christine (xtine) Burrough , Paul Fishwick , Roger Malina , Dean Terry , Marilyn Waligore
Associate Professors: Heidi Cooley , Monica Evans , Eric Farrar , Todd Fechter , Sean McComber , Josef Nguyen , Andrew Scott
Assistant Professors: Audra Heaslip , Christine Veras , Hong An Wu
Professor Emeritus: Mihai Nadin
Clinical Professor: Tim Christopher
Professors of Instruction: Elizabeth (Lisa) Bell , Elizabeth Boyd
Associate Professors of Instruction: Bryon Caldwell , Christopher Camacho , Adam Chandler , Laura Imaoka , Casey Johnson , Timothy Lewis , Peter McCord , Mark McKinney , Roxanne Minnish , Christina Nielsen , Monika Salter , Harold (Chip) Wood
Assistant Professors of Instruction: Sharon Hewitt , Elizabeth (Liz) Trosper
Professor of Practice: Norman Cox
Associate Professor of Practice: Fengjie (Nelson) Lim
Assistant Professors of Practice: Harold Fitzgerald , David Marks
I. Core Curriculum Requirements: 42 semester credit hours1
Communication: 6 semester credit hours
Select any 6 semester credit hours from Communication Core courses
Mathematics: 3 semester credit hours
Select any 3 semester credit hours from Mathematics Core courses (see advisor)
Life and Physical Sciences: 6 semester credit hours
Select any 6 semester credit hours from Life and Physical Sciences Core courses
Language, Philosophy and Culture: 3 semester credit hours
Select any 3 semester credit hours from Language, Philosophy and Culture Core courses
Creative Arts: 3 semester credit hours
Select any 3 semester credit hours from Creative Arts Core courses
American History: 6 semester credit hours
Select any 3 semester credit hours from American History Core courses
Government/Political Science: 6 semester credit hours
Select any 6 semester credit hours from Government/Political Science Core courses (see advisor)
Social and Behavioral Sciences: 3 semester credit hours
Select any 3 semester credit hours from Social and Behavioral Sciences Core courses
Component Area Option: 6 semester credit hours
Select any 6 semester credit hours from Component Area Option Core courses
II. Major Requirements, Lower-Division: 27 semester credit hours
Foundations
ATCM 2301 Digital Art and Design Foundations
ATCM 2302 Design I
ANGM 2305 Programming for Digital Arts
Fundamentals
ANGM 2303 Project Management for Arts, Technology, and Emerging Communication I
ANGM 2310 Animation and Game Fundamentals
Choose two from the following:
ATCM 2321 Reading Media Critically
ANGM 2345 Introduction to Audio Production
ATCM 2350 Time-Based Media
ANGM 2309 Drawing for Animation
Choose two from the following:
ANGM 2315 Animation Origins and Techniques
ANGM 2325 History of Visual Effects
ANGM 2335 History of Audio Technology in Media
ANGM 2375 History of Games
Choose one from the following:
ANGM 3315 Animation Studies
ANGM 3366 Game Studies I
Choose one from the following:
ANGM 3311 Scripting for Animation
ANGM 3368 Scripting for Games I
Choose any five ANGM 3000 or 4000 level courses: (At least 2 must be 4000 level)
IV. Elective Requirements: 30 semester credit hours
Prescribed Electives: 15 semester credit hours
Choose any five courses from the following: (At least 2 must be 4000 level)
ATCM 3301 Writing for ATEC
ANGM 3304 Character Design
ANGM 3305 Computer Animation I
ANGM 3306 Modeling and Texturing I
ANGM 3307 Lighting and Composition I
ANGM 3308 Rigging I
ANGM 3310 Introduction to Proceduralism
ANGM 3311 Scripting for Animation
ANGM 3312 Surfacing and Shading
ANGM 3313 2D Animation
ANGM 3314 Background Design
ANGM 3315 Animation Studies
ANGM 3320 Stop Motion Animation
ANGM 3321 Life Drawing
ANGM 3330 3D Print Lab
ANGM 3338 Motion Design I
ANGM 3346 Audio Productions Lab I
ANGM 3347 Studio Techniques I
ATCM 3350 Digital Video Production I
ANGM 3365 Game Design I
ANGM 3366 Game Studies I
ANGM 3367 Level Design I
ANGM 3368 Scripting for Games I
ANGM 3369 Games and Narrative I
ANGM 3370 Virtual Environments I
ATCM 3371 User Experience Design for Games
ANGM 3372 Sound Design for Games
ANGM 3373 Field Audio Recording Techniques
ANGM 3380 Virtual Reality
ANGM 3381 Augmented Reality
ANGM 4304 Visual Development
ANGM 4305 Computer Animation II
ANGM 4306 Modeling and Texturing II
ANGM 4307 Lighting and Composition II
ANGM 4308 Rigging II
ANGM 4309 Storyboarding
ANGM 4310 Motion Capture Animation
ANGM 4312 Digital Sculpting
ANGM 4313 Digital Effects
ANGM 4314 Character Effects
ANGM 4315 Computer Animation III
ANGM 4316 Animation Lab I
ANGM 4317 Animation Lab II
ANGM 4318 Motion Capture Lab
ANGM 4319 Topics in Animation
ANGM 4320 2D Animation Lab
ANGM 4321 Collaborative Modeling
ANGM 4322 Experimental Animation
ANGM 4323 Real Time Texturing
ANGM 4338 Motion Design II
ANGM 4339 Motion Design Lab
ANGM 4346 Audio Productions Lab II
ANGM 4347 Studio Techniques II
ANGM 4350 Escape Pod Studio
ANGM 4351 Immersive Technologies Lab
ANGM 4365 Game Design II
ANGM 4366 Game Studies II
ANGM 4367 Level Design II
ANGM 4368 Scripting for Games II
ANGM 4369 Games and Narrative II
ANGM 4370 Virtual Environments II
ANGM 4373 Animation for Games
ANGM 4374 Mobile Game Development
ANGM 4376 Game Production Lab I
ANGM 4377 Game Production Lab II
ANGM 4379 Topics in Games
ATCM 4384 Ethics in New Media, Technology, and Communication
ATCM 4398 Capstone Project
ATCM 4099 Major Honors Paper in Arts, Technology, and Emerging Communication
Free Electives: 15 semester credit hours
Both upper-and lower-division courses may be used as electives.
The plan must include sufficient upper-division courses to total 45 upper-division semester credit hours.
Incoming freshmen must enroll and complete requirements of AHTC 1100.
1. Curriculum Requirements can be fulfilled by other approved courses from institutions of higher education. The courses listed are recommended as the most efficient way to satisfy both Core Curriculum and Major Requirements at UT Dallas.