UT Dallas 2024 Undergraduate Catalog

Harry W. Bass Jr. School of Arts, Humanities, and Technology

Animation and Games (BA)

The Bachelor of Arts in Animation and Games provides a thorough grounding in the development and creation of digital animation and games, including 3D Computer Animation, Motion Graphics, Motion Capture, Educational Games, Real Time Entertainment, and Social Gaming. Animation and Games BA students will have the opportunity to work in a studio environment, explore visual narrative, game mechanics and experimental animation, and learn project development and management practices. The Animation and Games BA examines the potential of animation and games in diverse areas such as entertainment, education, and visualization. Close consultation with academic advisors is recommended. By selecting courses from a variety of Harry W. Bass Jr. School of Arts, Humanities, and Technology elective headings, students are able to infuse other areas of interest into their Animation and Games studies.

Unless otherwise noted, courses in Animation and Games are open to all students in the University. However, students majoring in Animation and Games may be given preference in certain course enrollments.

Bachelor of Arts in Animation and Games

Degree Requirements (120 semester credit hours)

View an Example of Degree Requirements by Semester

Faculty

Professors: Anne Balsamo, Christine (xtine) Burrough, Paul Fishwick, Roger Malina, Dean Terry, Marilyn Waligore

Associate Professors: Heidi Cooley, Monica Evans, Eric Farrar, Todd Fechter, Sean McComber, Josef Nguyen, Andrew Scott

Assistant Professors: Audra Heaslip, Christine Veras, Hong An Wu

Professor Emeritus: Mihai Nadin

Clinical Professor: Tim Christopher

Professors of Instruction: Elizabeth (Lisa) Bell, Elizabeth Boyd

Associate Professors of Instruction: Bryon Caldwell, Christopher Camacho, Adam Chandler, Laura Imaoka, Casey Johnson, Timothy Lewis, Peter McCord, Mark McKinney, Roxanne Minnish, Christina Nielsen, Monika Salter, Harold (Chip) Wood

Assistant Professors of Instruction: Sharon Hewitt, Elizabeth (Liz) Trosper

Professor of Practice: Norman Cox

Associate Professor of Practice: Fengjie (Nelson) Lim

Assistant Professors of Practice: Harold Fitzgerald, David Marks

I. Core Curriculum Requirements: 42 semester credit hours1

Communication: 6 semester credit hours

Select any 6 semester credit hours from Communication Core courses

Mathematics: 3 semester credit hours

Select any 3 semester credit hours from Mathematics Core courses (see advisor)

Life and Physical Sciences: 6 semester credit hours

Select any 6 semester credit hours from Life and Physical Sciences Core courses

Language, Philosophy and Culture: 3 semester credit hours

Select any 3 semester credit hours from Language, Philosophy and Culture Core courses

Creative Arts: 3 semester credit hours

Select any 3 semester credit hours from Creative Arts Core courses

American History: 6 semester credit hours

Select any 3 semester credit hours from American History Core courses

Government/Political Science: 6 semester credit hours

Select any 6 semester credit hours from Government/Political Science Core courses (see advisor)

Social and Behavioral Sciences: 3 semester credit hours

Select any 3 semester credit hours from Social and Behavioral Sciences Core courses

Component Area Option: 6 semester credit hours

Select any 6 semester credit hours from Component Area Option Core courses

II. Major Requirements, Lower-Division: 27 semester credit hours

Foundations

ATCM 2301 Digital Art and Design Foundations

ATCM 2302 Design I

ANGM 2305 Programming for Digital Arts

Fundamentals

ANGM 2303 Project Management for Arts, Technology, and Emerging Communication I

ANGM 2310 Animation and Game Fundamentals

Choose two from the following:

ATCM 2321 Reading Media Critically

ANGM 2345 Introduction to Audio Production

ATCM 2350 Time-Based Media

ANGM 2309 Drawing for Animation

Choose two from the following:

ANGM 2315 Animation Origins and Techniques

ANGM 2325 History of Visual Effects

ANGM 2335 History of Audio Technology in Media

ANGM 2375 History of Games

Choose one from the following:

ANGM 3315 Animation Studies

ANGM 3366 Game Studies I

Choose one from the following:

ANGM 3311 Scripting for Animation

ANGM 3368 Scripting for Games I

Choose any five ANGM 3000 or 4000 level courses: (At least 2 must be 4000 level)

IV. Elective Requirements: 30 semester credit hours

Prescribed Electives: 15 semester credit hours

Choose any five courses from the following: (At least 2 must be 4000 level)

ATCM 3301 Writing for ATEC

ANGM 3304 Character Design

ANGM 3305 Computer Animation I

ANGM 3306 Modeling and Texturing I

ANGM 3307 Lighting and Composition I

ANGM 3308 Rigging I

ANGM 3310 Introduction to Proceduralism

ANGM 3311 Scripting for Animation

ANGM 3312 Surfacing and Shading

ANGM 3313 2D Animation

ANGM 3314 Background Design

ANGM 3315 Animation Studies

ANGM 3320 Stop Motion Animation

ANGM 3321 Life Drawing

ANGM 3330 3D Print Lab

ANGM 3338 Motion Design I

ANGM 3346 Audio Productions Lab I

ANGM 3347 Studio Techniques I

ATCM 3350 Digital Video Production I

ANGM 3365 Game Design I

ANGM 3366 Game Studies I

ANGM 3367 Level Design I

ANGM 3368 Scripting for Games I

ANGM 3369 Games and Narrative I

ANGM 3370 Virtual Environments I

ATCM 3371 User Experience Design for Games

ANGM 3372 Sound Design for Games

ANGM 3373 Field Audio Recording Techniques

ANGM 3380 Virtual Reality

ANGM 3381 Augmented Reality

ANGM 4304 Visual Development

ANGM 4305 Computer Animation II

ANGM 4306 Modeling and Texturing II

ANGM 4307 Lighting and Composition II

ANGM 4308 Rigging II

ANGM 4309 Storyboarding

ANGM 4310 Motion Capture Animation

ANGM 4312 Digital Sculpting

ANGM 4313 Digital Effects

ANGM 4314 Character Effects

ANGM 4315 Computer Animation III

ANGM 4316 Animation Lab I

ANGM 4317 Animation Lab II

ANGM 4318 Motion Capture Lab

ANGM 4319 Topics in Animation

ANGM 4320 2D Animation Lab

ANGM 4321 Collaborative Modeling

ANGM 4322 Experimental Animation

ANGM 4323 Real Time Texturing

ANGM 4338 Motion Design II

ANGM 4339 Motion Design Lab

ANGM 4346 Audio Productions Lab II

ANGM 4347 Studio Techniques II

ANGM 4350 Escape Pod Studio

ANGM 4351 Immersive Technologies Lab

ANGM 4365 Game Design II

ANGM 4366 Game Studies II

ANGM 4367 Level Design II

ANGM 4368 Scripting for Games II

ANGM 4369 Games and Narrative II

ANGM 4370 Virtual Environments II

ANGM 4373 Animation for Games

ANGM 4374 Mobile Game Development

ANGM 4376 Game Production Lab I

ANGM 4377 Game Production Lab II

ANGM 4379 Topics in Games

ATCM 4384 Ethics in New Media, Technology, and Communication

ATCM 4398 Capstone Project

ATCM 4099 Major Honors Paper in Arts, Technology, and Emerging Communication

Free Electives: 15 semester credit hours

Both upper-and lower-division courses may be used as electives.

The plan must include sufficient upper-division courses to total 45 upper-division semester credit hours.

Incoming freshmen must enroll and complete requirements of AHTC 1100.

1. Curriculum Requirements can be fulfilled by other approved courses from institutions of higher education. The courses listed are recommended as the most efficient way to satisfy both Core Curriculum and Major Requirements at UT Dallas.

Updated: 2024-06-24 10:05:49 v6.dc325c