ANGM3368 - Scripting for Games I
ANGM 3368 Scripting for Games I (3 semester credit hours) This course explores concepts and practices in scripting for digital game development. Students will learn proper syntax and code structure as well as how to manipulate objects during run-time to create playable, digital prototypes. Concepts will explore basic game state, feedback systems, object interactions, and asset management. Prerequisite: ANGM 2310 with a grade of B or better or Instructor consent required. (0-3) Y