School of Arts, Humanities, and Technology
Arts, Technology, and Emerging Communication (BA) with Animation and Games Concentration
This concentration provides a thorough grounding in the development and creation of digital animation and games, including 3D Computer Animation, Motion Graphics, Motion Capture, Educational Games, Real Time Entertainment, and Social Gaming. Animation and Games concentration students will have the opportunity to work in a studio environment, explore visual narrative, game mechanics and experimental animation, and learn project development and management practices. The Animation and Games concentration examines the potential of animation and games in diverse areas such as entertainment, education, and visualization. Close consultation with academic advisors is recommended. By selecting courses from a variety of School elective headings, students are able to infuse other areas of interest into their Animation and Games studies.
Unless otherwise noted, courses in Arts, Technology, and Emerging Communication are open to all students in the University. However, students majoring in Arts, Technology, and Emerging Communication may be given preference in certain course enrollments.
Bachelor of Arts in Arts, Technology, and Emerging Communication with Animation and Games Concentration
Degree Requirements (120 semester credit hours)1
View an Example of Degree Requirements by Semester
Faculty
Professors: Anne Balsamo , Christine (xtine) Burrough , Paul Fishwick , Roger Malina , Dean Terry , Marilyn Waligore
Associate Professors: Olivia Banner , Heidi Cooley , Monica Evans , Eric Farrar , Todd Fechter , Sean McComber , Josef Nguyen , Andrew Scott
Assistant Professors: Audra Heaslip , Christine Veras , Hong An Wu
Professor Emeritus: Mihai Nadin
Clinical Professor: Tim Christopher
Professors of Instruction: Elizabeth (Lisa) Bell , Elizabeth Boyd
Associate Professors of Instruction: Bryon Caldwell , Christopher Camacho , Adam Chandler , Laura Imaoka , Casey Johnson , Timothy Lewis , Peter McCord , Mark McKinney , Roxanne Minnish , Christina Nielsen , Monika Salter , Harold (Chip) Wood
Assistant Professors of Instruction: Sharon Hewitt , Elizabeth (Liz) Trosper
Professor of Practice: Norman Cox
Associate Professor of Practice: Fengjie (Nelson) Lim
Assistant Professors of Practice: Harold Fitzgerald , David Marks
I. Core Curriculum Requirements: 42 semester credit hours2
Communication: 6 semester credit hours
Select any 6 semester credit hours from Communication Core courses
Mathematics: 3 semester credit hours
Choose one course from the following:
MATH 1306 College Algebra for the Non-Scientist
MATH 1314 College Algebra
Or select any 3 semester credit hours from Mathematics Core courses (see advisor)
Life and Physical Sciences: 6 semester credit hours
Select any 6 semester credit hours from Life and Physical Sciences Core courses
Language, Philosophy and Culture: 3 semester credit hours
Select any 3 semester credit hours from Language, Philosophy and Culture Core courses
Creative Arts: 3 semester credit hours
Select any 3 semester credit hours from Creative Arts Core courses
American History: 6 semester credit hours
Select any 3 semester credit hours from American History Core courses
Government/Political Science: 6 semester credit hours
GOVT 2305 American National Government
GOVT 2306 State and Local Government
Or select any 6 semester credit hours from Government/Political Science Core courses (see advisor)
Social and Behavioral Sciences: 3 semester credit hours
Select any 3 semester credit hours from Social and Behavioral Sciences Core courses
Component Area Option: 6 semester credit hours
Select any 6 semester credit hours from Component Area Option Core courses
II. Major Requirements, Lower-Division: 24 semester credit hours
Foundations
ATCM 2300 Introduction to TechnoCulture
ATCM 2301 Digital Art and Design Foundations
ATCM 2302 Design I
CS 1335 Computer Science I for Non-majors3
Fundamentals
ANGM 2303 Project Management for Arts, Technology, and Emerging Communication I
ANGM 2310 Animation and Game Fundamentals
Choose one from the following:
ATCM 2321 Reading Media Critically
ATCM 2330 Digital Art and Social Practice
ANGM 2345 Introduction to Audio Production
ATCM 2350 Time-Based Media
ATCM 2355 Survey of Digital Fabrication
Choose one from the following:
ANGM 2315 Animation Origins and Techniques
ANGM 2375 History of Games
Choose five from the following: (At least 2 must be 4000 level)
ANGM 3305 Computer Animation I
ANGM 3306 Modeling and Texturing I
ANGM 3307 Lighting and Composition I
ANGM 3308 Rigging I
ANGM 3312 Surfacing and Shading
ANGM 3338 Motion Design I
ANGM 3365 Game Design I
ANGM 3367 Level Design I
ANGM 3370 Virtual Environments I
ANGM 4305 Computer Animation II
ANGM 4306 Modeling and Texturing II
ANGM 4307 Lighting and Composition II
ANGM 4308 Rigging II
ANGM 4338 Motion Design II
ANGM 4365 Game Design II
ANGM 4367 Level Design II
ANGM 4370 Virtual Environments II
Choose one from the following:
ANGM 3315 Animation Studies
ANGM 3366 Game Studies I
Choose one from the following:
ANGM 3311 Scripting for Animation
ANGM 3368 Scripting for Games I
CS 3360 Computer Graphics for Artists and Designers
Choose one from the following:
ATCM 4397 Senior Seminar
ATCM 4398 Capstone Project
ATCM 4399 Senior Honors in Arts, Technology, and Emerging Communication
IV. Elective Requirements: 30 semester credit hours
Prescribed Electives: 15 semester credit hours
Choose any five courses from the following: (At least 2 must be 4000 level)
ATCM 3301 Writing for ATEC
ANGM 3305 Computer Animation I
ANGM 3306 Modeling and Texturing I
ANGM 3307 Lighting and Composition I
ANGM 3308 Rigging I
ANGM 2309 Drawing for Animation
ANGM 3310 Introduction to Proceduralism
ANGM 3311 Scripting for Animation
ANGM 3312 Surfacing and Shading
ANGM 3313 2D Animation
ANGM 3315 Animation Studies
ATCM 3350 Digital Video Production I
ANGM 3365 Game Design I
ANGM 3366 Game Studies I
ANGM 3367 Level Design I
ANGM 3368 Scripting for Games I
ANGM 3369 Games and Narrative I
ANGM 3370 Virtual Environments I
ATCM 3371 User Experience Design for Games
ANGM 3372 Sound Design for Games
ANGM 3338 Motion Design I
ANGM 4305 Computer Animation II
ANGM 4306 Modeling and Texturing II
ANGM 4307 Lighting and Composition II
ANGM 4308 Rigging II
ANGM 4309 Storyboarding
ANGM 4310 Motion Capture Animation
ANGM 4312 Digital Sculpting
ANGM 4313 Digital Effects
ANGM 4314 Character Effects
ANGM 4315 Computer Animation III
ANGM 4316 Animation Lab I
ANGM 4317 Animation Lab II
ANGM 4318 Motion Capture Lab
ATCM 4319 Topics in Animation
ANGM 4338 Motion Design II
ANGM 4365 Game Design II
ANGM 4366 Game Studies II
ANGM 4367 Level Design II
ANGM 4368 Scripting for Games II
ANGM 4370 Virtual Environments II
ANGM 4373 Animation for Games
ANGM 4376 Game Production Lab I
ANGM 4377 Game Production Lab II
ANGM 4379 Topics in Games
ATCM 4384 Ethics in New Media, Technology, and Communication
ANGM 4311 Experimental Lab
ANGM 4374 Mobile Game Development
Free Electives: 15 semester credit hours
Both upper-and lower-division courses may be used as electives.
The plan must include sufficient upper-division courses to total 45 upper-division semester credit hours.
1. Incoming freshmen must enroll and complete requirements of UNIV 1010 and the corresponding school-related freshman seminar course. Students, including transfer students, who complete their core curriculum at UT Dallas must take UNIV 2020.
2. Curriculum Requirements can be fulfilled by other approved courses from institutions of higher education. The courses listed are recommended as the most efficient way to satisfy both Core Curriculum and Major Requirements at UT Dallas.
3. Students who are ATEC/CS double degree or who plan to minor in CS must enroll in CS 1436 and/or CS 1337 (if placed out of CS 1436).