UT Dallas 2023 Undergraduate Catalog

School of Arts, Humanities, and Technology

Arts, Technology, and Emerging Communication (BA) with Animation and Games Concentration

This concentration provides a thorough grounding in the development and creation of digital animation and games, including 3D Computer Animation, Motion Graphics, Motion Capture, Educational Games, Real Time Entertainment, and Social Gaming. Animation and Games concentration students will have the opportunity to work in a studio environment, explore visual narrative, game mechanics and experimental animation, and learn project development and management practices. The Animation and Games concentration examines the potential of animation and games in diverse areas such as entertainment, education, and visualization. Close consultation with academic advisors is recommended. By selecting courses from a variety of School elective headings, students are able to infuse other areas of interest into their Animation and Games studies.

Unless otherwise noted, courses in Arts, Technology, and Emerging Communication are open to all students in the University. However, students majoring in Arts, Technology, and Emerging Communication may be given preference in certain course enrollments.

Bachelor of Arts in Arts, Technology, and Emerging Communication with Animation and Games Concentration

Degree Requirements (120 semester credit hours)1

View an Example of Degree Requirements by Semester

Faculty

Professors: Anne Balsamo, Christine (xtine) Burrough, Paul Fishwick, Roger Malina, Dean Terry, Marilyn Waligore

Associate Professors: Olivia Banner, Heidi Cooley, Monica Evans, Eric Farrar, Todd Fechter, Sean McComber, Josef Nguyen, Andrew Scott

Assistant Professors: Audra Heaslip, Christine Veras, Hong An Wu

Professor Emeritus: Mihai Nadin

Clinical Professor: Tim Christopher

Professors of Instruction: Elizabeth (Lisa) Bell, Elizabeth Boyd

Associate Professors of Instruction: Bryon Caldwell, Christopher Camacho, Adam Chandler, Laura Imaoka, Casey Johnson, Timothy Lewis, Peter McCord, Mark McKinney, Roxanne Minnish, Christina Nielsen, Monika Salter, Harold (Chip) Wood

Assistant Professors of Instruction: Sharon Hewitt, Elizabeth (Liz) Trosper

Professor of Practice: Norman Cox

Associate Professor of Practice: Fengjie (Nelson) Lim

Assistant Professors of Practice: Harold Fitzgerald, David Marks

I. Core Curriculum Requirements: 42 semester credit hours2

Communication: 6 semester credit hours

Select any 6 semester credit hours from Communication Core courses

Mathematics: 3 semester credit hours

Choose one course from the following:

MATH 1306 College Algebra for the Non-Scientist

MATH 1314 College Algebra

Or select any 3 semester credit hours from Mathematics Core courses (see advisor)

Life and Physical Sciences: 6 semester credit hours

Select any 6 semester credit hours from Life and Physical Sciences Core courses

Language, Philosophy and Culture: 3 semester credit hours

Select any 3 semester credit hours from Language, Philosophy and Culture Core courses

Creative Arts: 3 semester credit hours

Select any 3 semester credit hours from Creative Arts Core courses

American History: 6 semester credit hours

Select any 3 semester credit hours from American History Core courses

Government/Political Science: 6 semester credit hours

GOVT 2305 American National Government

GOVT 2306 State and Local Government

Or select any 6 semester credit hours from Government/Political Science Core courses (see advisor)

Social and Behavioral Sciences: 3 semester credit hours

Select any 3 semester credit hours from Social and Behavioral Sciences Core courses

Component Area Option: 6 semester credit hours

Select any 6 semester credit hours from Component Area Option Core courses

II. Major Requirements, Lower-Division: 24 semester credit hours

Foundations

ATCM 2300 Introduction to TechnoCulture

ATCM 2301 Digital Art and Design Foundations

ATCM 2302 Design I

CS 1335 Computer Science I for Non-majors3

Fundamentals

ANGM 2303 Project Management for Arts, Technology, and Emerging Communication I

ANGM 2310 Animation and Game Fundamentals

Choose one from the following:

ATCM 2321 Reading Media Critically

ATCM 2330 Digital Art and Social Practice

ANGM 2345 Introduction to Audio Production

ATCM 2350 Time-Based Media

ATCM 2355 Survey of Digital Fabrication

Choose one from the following:

ANGM 2315 Animation Origins and Techniques

ANGM 2375 History of Games

Choose five from the following: (At least 2 must be 4000 level)

ANGM 3305 Computer Animation I

ANGM 3306 Modeling and Texturing I

ANGM 3307 Lighting and Composition I

ANGM 3308 Rigging I

ANGM 3312 Surfacing and Shading

ANGM 3338 Motion Design I

ANGM 3365 Game Design I

ANGM 3367 Level Design I

ANGM 3370 Virtual Environments I

ANGM 4305 Computer Animation II

ANGM 4306 Modeling and Texturing II

ANGM 4307 Lighting and Composition II

ANGM 4308 Rigging II

ANGM 4338 Motion Design II

ANGM 4365 Game Design II

ANGM 4367 Level Design II

ANGM 4370 Virtual Environments II

Choose one from the following:

ANGM 3315 Animation Studies

ANGM 3366 Game Studies I

Choose one from the following:

ANGM 3311 Scripting for Animation

ANGM 3368 Scripting for Games I

CS 3360 Computer Graphics for Artists and Designers

Choose one from the following:

ATCM 4397 Senior Seminar

ATCM 4398 Capstone Project

ATCM 4399 Senior Honors in Arts, Technology, and Emerging Communication

IV. Elective Requirements: 30 semester credit hours

Prescribed Electives: 15 semester credit hours

Choose any five courses from the following: (At least 2 must be 4000 level)

ATCM 3301 Writing for ATEC

ANGM 3305 Computer Animation I

ANGM 3306 Modeling and Texturing I

ANGM 3307 Lighting and Composition I

ANGM 3308 Rigging I

ANGM 2309 Drawing for Animation

ANGM 3310 Introduction to Proceduralism

ANGM 3311 Scripting for Animation

ANGM 3312 Surfacing and Shading

ANGM 3313 2D Animation

ANGM 3315 Animation Studies

ATCM 3350 Digital Video Production I

ANGM 3365 Game Design I

ANGM 3366 Game Studies I

ANGM 3367 Level Design I

ANGM 3368 Scripting for Games I

ANGM 3369 Games and Narrative I

ANGM 3370 Virtual Environments I

ATCM 3371 User Experience Design for Games

ANGM 3372 Sound Design for Games

ANGM 3338 Motion Design I

ANGM 4305 Computer Animation II

ANGM 4306 Modeling and Texturing II

ANGM 4307 Lighting and Composition II

ANGM 4308 Rigging II

ANGM 4309 Storyboarding

ANGM 4310 Motion Capture Animation

ANGM 4312 Digital Sculpting

ANGM 4313 Digital Effects

ANGM 4314 Character Effects

ANGM 4315 Computer Animation III

ANGM 4316 Animation Lab I

ANGM 4317 Animation Lab II

ANGM 4318 Motion Capture Lab

ATCM 4319 Topics in Animation

ANGM 4338 Motion Design II

ANGM 4365 Game Design II

ANGM 4366 Game Studies II

ANGM 4367 Level Design II

ANGM 4368 Scripting for Games II

ANGM 4370 Virtual Environments II

ANGM 4373 Animation for Games

ANGM 4376 Game Production Lab I

ANGM 4377 Game Production Lab II

ANGM 4379 Topics in Games

ATCM 4384 Ethics in New Media, Technology, and Communication

ANGM 4311 Experimental Lab

ANGM 4374 Mobile Game Development

Free Electives: 15 semester credit hours

Both upper-and lower-division courses may be used as electives.

The plan must include sufficient upper-division courses to total 45 upper-division semester credit hours.

1. Incoming freshmen must enroll and complete requirements of UNIV 1010 and the corresponding school-related freshman seminar course. Students, including transfer students, who complete their core curriculum at UT Dallas must take UNIV 2020.

2. Curriculum Requirements can be fulfilled by other approved courses from institutions of higher education. The courses listed are recommended as the most efficient way to satisfy both Core Curriculum and Major Requirements at UT Dallas.

3. Students who are ATEC/CS double degree or who plan to minor in CS must enroll in CS 1436 and/or CS 1337 (if placed out of CS 1436).

Updated: 2023-06-02 08:36:03 v18.c9d54c