ATCM3312 - Surfacing and Shading I
ATCM 3312 Surfacing and Shading I (3 semester credit hours) This course introduces advanced techniques for surfacing and materials creation used in both film and games. Specific techniques may include UVing, procedural shaders, and look development using image editing and animation software. Students will also gain experience developing shaders inside a game engine. Prerequisites: ATCM 3306 and department consent required. (0-3) R