Arts and Technology
ATEC 6300 Interdisciplinary Approaches to Arts and Technology (3 semester hours) Introduction to the interdisciplinary study of mutual interactions between technology and the creative arts. Establishes basic theoretical concepts and principles underlying the graduate program in Arts and Technology. Required of all degree candidates in Arts and Technology. (3-0) Y
ATEC 6331 Aesthetics of Interactive Arts (3 semester hours) Exploration of aesthetic principles underlying the interactive electronic arts, their relation to and divergence from aesthetic principles underlying traditional forms of artistic expression. Topics will include interactive games, animation, and new modes of narrative. Required of all degree candidates in Arts and Technology. (0-3) Y
ATEC 6332 Design Principles (3 semester hours) Exploration of advanced design principles and practices common to most design professions. Topics include the language of design, core design concepts, analysis of design, and specialized design practices. (0-3) Y
ATEC 6333 Computational Design (3 semester hours) Exploration of the computational theory of design and the design of products and processes through digital means, such as computer graphics, animation, visualization, simulation, computer-aided design, and image processing. (0-3) Y
ATEC 6334 Information Design for New Media (3 semester hours) This course explores holistic discovery research and practice in the field of new media studies. Students will learn to uncover insights about user desirability, technological potential and possibility, data evaluation, value measures, and how to select ideas that have the greatest potential to ultimately invest, develop, and build new products and services. (0-3) T
ATEC 6335 Research in Sound Design (3 semester hours) Exploration of the relationship between sound, music, and the visual arts. This course covers the history of art and technology as applied to the domain of sound, with a special focus on interactive applications. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6341 Game Design (3 semester hours) Advanced study of the structure and design of digital, analog, narrative, and social game systems. Course focuses on theory, critical analysis, innovation, and prototype creation. (May be repeated to a maximum of 9 credit hours.) (0-3) Y
ATEC 6342 Game Studies (3 semester hours) Advanced study of the computer game as cultural artifact, procedural system, social space, and artistic medium. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6343 Interactive Environments (3 semester hours) Exploration of design principles and practices for the creation of interactive experiential spaces. Course focuses on atmosphere, flow, interactivity, spatial narrative, and user experience. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6344 History and Culture of Games (3 semester hours) Interdisciplinary research in the historical, cultural, sociological, and technological impact of games on human society. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (3-0) T
ATEC 6345 Game Production Lab (3 semester hours) Exploration and application of advanced methods and techniques (literary, artistic, conceptual, and technical) involved in the development of interactive games. Includes participation in development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6346 Game Pipeline Methodologies (3 semester hours) Advanced development and production of digital, analog, narrative, and social games with emphasis on post-production techniques, including system balancing and tuning, rapid iteration, and commercial and independent business models. Includes participation in a development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6347 Serious Games (3 semester hours) Advanced research in the application of gaming technologies, systems, and principles toward games outside the entertainment sector, including health and medical, social and civil, business, and academic applications. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6348 Educational Games (3 semester hours) Advanced research in the design, creation, and implementation of game-like systems towards new research in pedagogy, simulation, training, and formal and informal education. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6351 Digital Arts (3 semester hours) Exploration and application of advanced methods and techniques for the creation of visual images through the use of digital media. (May be repeated as topics vary to a maximum of 9 credit hours.) (0-3) Y
ATEC 6352 Motion Capture (3 semester hours) Exploration of advanced methods and techniques in motion capture animation. Course culminates in a professional-quality animation project. (May be repeated to a maximum of 9 credit hours.) (0-3) T
ATEC 6353 Visualization Research (3 semester hours) Exploration and application of advanced techniques in animation, visualization, simulation, and interactivity. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6354 Virtual Environments (3 semester hours) Advanced research in the conceptualization, creation, and application of interactive immersive environments, including research in synthetic spaces, interactive game engines, and hybrid physical/virtual worlds. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6355 Animation Production Lab (3 semester hours) Exploration and application of advanced concepts and techniques involved in the development of animated shorts and features. Includes participation in development team for creation of an animated short or feature-length animated film. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6356 Interactive Narrative (3 semester hours) Advanced research in the analysis and creation of interactive narrative systems, designs, and models through various philosophical and mechanical approaches. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6361 (EMAC 6361) Creating Interactive Media (3 semester hours) This course covers theory, principles, and practice of media objects created for an interactive environment. Sections may be devoted exclusively to a single aspect of emerging media and communications or to a multiplicity of subjects related to the field. (May be repeated to a maximum of 9 credit hours.) (0-3) T
ATEC 6365 Interaction, Communication, and Exchanges in Virtual Societies (3 semester hours) This course will address emerging issues related to the ever increasing use of virtual representations of the self and the other in the fields of human interaction, communication and exchanges. Topics may include education and training, cultural exchanges, and e-government, with the underlying human computer interaction and project management implications. The course will address the design, technical, psychological, ethical, and sociological dimensions in these fields. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6372 (EMAC 6372) Approaches to Emerging Media and Communication (3 semester hours) This course focuses on the conceptual study of emerging media. Course may explore the theoretical, political, technological, cultural, cognitive, and historical forces which inform the way media and communication develop. (3-0) T
ATEC 6373 (EMAC 6373) Emerging Media Studio I (3 semester hours) This course explores media production across multiple media. Students work in teams to develop meta-media projects in a variety of content delivery environments. Class will require students to develop a range of rhetorical (text, audio) and visual (image, video) strategies appropriate for emerging media. (May be repeated for credit as topics vary to a maximum of 9 credit hours maximum). (3-0) T
ATEC 6374 Digital Textuality (3 semester hours) This course will combine theory and practice to focus on shifts in text, image, and sound. Students will become acquainted with the influence of the digital on forms of textuality and put theory into practice by communicating ideas through multiple media forms. (3-0) T
ATEC 6375 Topics in Emerging & Cognitive Design (3 semester hours) Exploration of the underlying psychological issues of users that can be taken into account in the design and assessment of interactive technologies, such as online personas, virtual humans and cultures, brain-computer or human-robotic interfaces, and e-behavior. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (3-0) T
ATEC 6376 E-Business Environment Design (3 semester hours) Students in this course will analyze underlying changes in societal structures fueled by a web-based economic environment, apply the effect of these societal paradigms to marketing, examine the effect of technology-driven societal structures on the workplace, and explore how the optimization of e-marketing and e-business environment designs can be used to create sustainability strategies. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (3-0) T
ATEC 6382 Special Topics in Interactive Media (3 semester hours) Students in this course will explore how interactivity defines the degree to which digital artifacts (such as games, multimedia applications, and interactive applications) are generated and transformed by their users. Topics may include interaction design, interface design, and research in anticipatory systems. (May be repeated for credit to a maximum of 9 credit hours.) (0-3) R
ATEC 6383 Special Topics in Sound Design (3 semester hours) Advanced research in digital music and sound design. Topics may include advanced visualization of music and sound, sonification of images and data, and advanced research in interactive sound applications. (May be repeated for credit to a maximum of 9 credit hours.) (0-3) R
ATEC 6384 Special Topics in Game Studies (3 semester hours) An examination of the links between technology, play, and culture. Topics may include the ethics of game development, serious and persuasive games, simulation and training, interactive education, identity and culture in virtual worlds, multilinear narrative, and philosophical origins of games as a medium. (May be repeated for credit to a maximum of 9 credit hours.) (0-3) R
ATEC 6385 Special Topics in Animation (3 semester hours) Advanced research in animation, including concept development, character development, advanced techniques and methods in 3D animation, and animation production techniques. (May be repeated for credit to a maximum of 9 credit hours.) (0-3) R
ATEC 6389 Topics in Arts and Technology (3 semester hours) The study of specific issues, problems, methods, or practices relevant to arts and technology. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
ATEC 6390 Special Topics in Arts and Technology (3 semester hours) Independent studies course that may count toward minimum course requirements for the M.A. or M.F.A. degree. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
ATEC 6391 Computer Processing for Arts and Technology (3 semester hours) Advanced study of technology and programming methods appropriate for research design in Arts & Technology. (3-0) R
ATEC 6397 Independent Readings in Arts and Technology (3 semester hours) (May be repeated for credit) (3-0) R
ATEC 6398 Independent Research in Arts and Technology (3 semester hours) (May be repeated for credit.) (3-0) R
ATEC 6v90 Internship in Arts & Technology (1-3 semester hours) Students undertake a learning experience at a supervised work situation related to their graduate area of study. An internship provides exposure experience to a professional working environment, application of theory to working realities, and an opportunity to test skills and clarify goals. Course requirements include formal and reflective writing. (May be repeated for credit to a maximum of 6 credit hours.) (0-[1-3]) R
ATEC 6v95 Advanced Project Workshop (3-6 semester hours) Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. Required of all M.A. and M.F.A. degree candidates in Arts and Technology. ([3-6]-0) Y
ATEC 7330 Advanced Topics in Complex Digital Interactive Systems (3 semester hours) This course focuses on the analysis, design and production of complex digital interactive systems applied to domains such as learning and training, entertainment, and scientific experiment. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (3-0) T
ATEC 7331 Research Methodology in Arts and Technology (3 semester hours) This course presents students with a variety of research methods that are appropriate for advanced research in Arts and Technology. Methods will include ethnographic, experimental, descriptive, historical, and philosophical. (3-0) R
ATEC 7335 Advanced Topics in Digital Multisensory Representations and Simulations (3 semester hours) This course explores the technical, conceptual, sociological and artistic dimensions of digital multisensory representations in various contexts, domains and applications: entertainment, communication, education and training. Focus of the course may vary to deeper address specific questions in visual, auditory, kinetic and olfactive representations and simulations. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (3-0) T
ATEC 7340 Advanced Studies in Arts and Technology (3 semester hours) Advanced studies in the theoretical and/or practical interactions of arts and technology (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
ATEC 7390 Advanced Special Topics in Arts and Technology (3 semester hours) Independent studies course that may count toward minimum course requirements for the Ph.D. degree. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
ATEC 7620 Advanced Projects in Simulation and Game Design (6 semester hours) Students will engage in the creation of advanced creative and/or research projects exploring simulation and game design. (0-6) R
ATEC 7v81 Advanced Project Workshop (3-6 semester hours) Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. ([3-6]-0) R
ATEC 7v82 Advanced Projects in Interactive Media (1-9 semester hours) Students will complete an advanced creative and/or research project exploring the interaction of communication and digital technology. (May be repeated for credit to a maximum of 9 credit hours as topics vary.) ([1-9]-0) R
ATEC 8303 Independent Readings in Arts and Technology (3 semester hours) (May be repeated for credit) (3-0) R
ATEC 8305 Independent Research in Arts and Technology (3 semester hours) (May be repeated for credit.) (3-0) R
ATEC 8v99 Ph.D. Dissertation (1-9 semester hours) (May be repeated for credit.) ([1-9]-0) R