ATEC6346 - Game Pipeline Methodologies
ATEC 6346 Game Pipeline Methodologies (3 semester hours) Advanced development and production of digital, analog, narrative, and social games with emphasis on post-production techniques, including system balancing and tuning, rapid iteration, and commercial and independent business models. Includes participation in a development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T