ATCM3368 - Scripting for Games I
ATCM 3368 Scripting for Games I (3 semester credit hours) This course explores concepts and best practices of scripting and programming for digital game development. Students will utilize various scripting and programming languages to create basic mechanics, complex game systems, and scripted scenarios. Students will learn proper syntax and code structure as well as how to manipulate objects during run-time. Prerequisite or Corequisite: ATCM 3365. (0-3) Y