School of Arts, Humanities, and Technology
Master of Fine Arts Overview
The Master of Fine Arts in Arts, Technology, and Emerging Communication is a terminal degree in emerging artistic practices focusing primarily on the creative use and critical investigation of technology in artistic practices. The program is designed for both students wishing to teach arts- and technology-related courses at the college level and for those intending to engage in professional studio or design practice. While maintaining a commitment to interdisciplinary education fusing critical with creative thinking, this program places emphasis on the creation and application of computer-based arts and narrative. Students must complete 54 semester hours of course work, including a thesis project.
Master of Fine Arts in Arts, Technology, and Emerging Communication: Game Development Pathway
54 semester credit hours minimum
Faculty
Professors: Anne Balsamo , Christine (xtine) Burrough , Paul Fishwick , Roger Malina , Dean Terry , Marilyn Waligore
Associate Professors: Olivia Banner , Heidi Cooley , Monica Evans , Eric Farrar , Todd Fechter , Sean McComber , Josef Nguyen , Andrew Scott
Assistant Professors: Christine Veras , Hong An Wu
Professor Emeritus: Mihai Nadin
Clinical Professor: Tim Christopher
Required Major Core Courses: 9 semester credit hours
ATCM 6000 ATEC Colloquium
ATCM 6300 Approaches to Arts, Technology, and Emerging Communication
ATCM 6301 Aesthetics of Interactive Arts
ATCM 6335 Game Design and Development
Students are expected to complete ATCM 6300 in their first semester and the remainder of these courses within the first 18 semester credit hours in their degree plan.
Prescribed Electives within Game Development: 15 semester credit hours
Choose five courses from the following courses:
ATCM 6336 Critical Game Studies
ATCM 6340 Game Production Methods
ATCM 6341 Game Production Studio
ATCM 6342 Experimental Games Studio
ATCM 6343 Educational Games Studio
ATCM 6344 Building Virtual Worlds
ATCM 6345 Interactive Narrative
ATCM 6349 Special Topics in Game Development
ATCM 6373 Interactive Environments
Prescribed Electives within Game Studies: 6 semester credit hours
Choose two courses from the following courses:
ATCM 6351 History and Culture of Games
ATCM 6352 Socially Conscious Games
ATCM 6353 Games, Education, and Simulation
ATCM 6354 Play and Culture
ANGM 6356 Anatomy of a Game
ATCM 6357 Virtual Worlds and Communities
Free Electives: 9 semester credit hours
Nine semester credit hours of electives in any organized 6000-level courses in ATEC or offered by the School of Arts and Humanities, Erik Jonsson School of Engineering and Computer Science, School of Behavioral and Brain Sciences, Naveen Jindal School of Management, School of Economic, Political and Policy Sciences, School of Natural Sciences and Mathematics, or School of Interdisciplinary Studies. All free electives are subject to approval by the graduate advisor.
Final Project: 15 semester credit hours
Completed over two consecutive long semesters after having completed at least 36 semester credit hours of coursework. Public presentation of work required, such as an exhibition, conference presentation, or defense.
ATCM 6399 Master's Thesis
ATCM 6698 Master's Project I
ATCM 6699 Master's Project II