Animation and Games
ANGM 6312 Digital Cinematography (3 semester credit hours) This course will utilize computer generated pre-visualization techniques and cinematic principles to build a strong foundation in visual storytelling. Topics will include proper camera setup, character staging, moving cameras, line-action management, shot design utilizing color and light, and computer-generated storyboard interpretation. (0-3) Y
ANGM 6356 Anatomy of a Game (3 semester credit hours) Introduction to core mechanical structures for the understanding of digital and analog games. Students in the course will play, analyze, and critique multiple games that are considered seminal in the field. Instructor consent required. (0-3) R